Fantasy Manager Field Guide

How the game works, the formulas behind it, every image the game looks for, and how to install and make mods. Checked against the code of version 0.9.6.2t1.

The daily loop

You run a business empire one day at a time. Each day you assign workers to jobs in your buildings, press Next Day, and read the Daily Report. Here is what happens behind that button, in order:

  1. Bankruptcy check. If your money is at −5,000 or lower, the game ends.
  2. Timed traits tick down (Sick, Pregnant, Poisoned…), then the calendar moves forward one day.
  3. Morning upkeep for each worker: max health and energy are recalculated, comfort adds joy, and joy and relationship adjustments apply.
  4. Franchises pay out, then every assigned worker does their daily stories (jobs).
  5. Income and costs are added up. Costs are building upkeep plus worker comfort.
  6. Death check, then the nightly rest: health, energy and libido regenerate.
  7. Level-ups for skills and workers.
  8. Money is applied, followed by another bankruptcy check.
  9. Governor events, then random events, then the Daily Report.
Calendar. A year has 12 months of 28 days, with 7-day weeks (Monareth, Tuelivane, Wetheris, Thurramor, Freylorn, Starrith, Sundusk). Months run from Frostveil to Nightspire.

Starting out

  • You start with $6,000 and Building 1, which you can never sell.
  • The Journal holds 16 objectives. Objectives 1–7 complete on their own. From objective 8 onward you press "Mark as Complete" yourself. Objective 15 asks for 3,000 income in a single day.
  • The story ends in an Assassination or Blackmail ending, depending on the path you chose at objective 9.

Difficulty

DifficultyComfort per levelJob earningsOther effects
Story15×1.3Failed jobs never lose money
Easy18×1.15A failed job loses at most 25
Normal20×1.0—
Hard25×0.85Building upkeep ×2, failure consequences ×2
Nightmare30×0.7Upkeep ×3, failure consequences ×3, −10 to every job roll

Workers

Workers come from three places:

  • Bought at the market. They want little comfort (around 1). Only bought servants can be sold, for level × 500.
  • Recruited through recruitment events. You can start one a day from the menu. They want more comfort (around 4).
  • Captured monsters, which can drop as loot from successful guild jobs.

Any worker can be fired, which pays nothing. Workers that aren't for sale can still go to a specialty buyer through the level-5 Discipline interaction (see Interactions).

Stats at a glance

StatRangeWhat it does
Level1+Raises max health and energy and nightly regeneration. There is no level cap.
Healthmax = 10 + 5 × level + bonusesA worker at 0 health dies. Slimes reform for 3 days instead.
Energymax = 5 × level + bonusesEvery job costs energy. At 0, the worker stops working (Rest jobs still run).
Skills0–100 baseDecide job success. Bonuses can push the total above 100.
Joy0–100Above 80: −3 rebelliousness per day. Below 20: +2 rebelliousness per day. It does not affect job rolls.
Rebelliousness0–100Above 80, a worker has a 20% chance to refuse work each day. Rest and Academy can't be refused.
Romance0–100Unlocks Romance interactions and romance stories.
Relationship0–100Unlocks Friendship interactions. It never drops below 10 + comfort level.
Comfort levelset by youCosts money every day. Each level above the worker's desired comfort gives +1 joy per day, and each level above 1 gives +1 energy regeneration.
Libido (NSFW)0 – max (base 20)Boosts sex skills by libido ÷ 2. Running below 0 turns into rebelliousness.

How workers grow

  • Worker level: successful jobs fill a counter. At 20 × current level successes the worker levels up and the counter resets.
  • Skills grow with use. Every job adds a use to one of the skills it rolled, and enough uses raise the skill by 1. The cost in uses rises with the skill: 1 use at 0, about one more every 15 points up to 75, then it climbs steeply. Training and the Academy also add uses.
  • Each level or skill point gained lowers rebelliousness by the worker's comfort level.

Rest, regeneration and death

  • Every night: health +level +1 (+traits), energy +level + (comfort − 1) (+traits), libido +1 + level − 1 per sex job that day (never below −2).
  • The Rest job in every building gives extra energy. With auto-rest on, tired workers rest by themselves below 35% and go back to work at 95%.
  • Auto-potions: workers below 30% health or energy drink potions from stock at the start of the day.
  • Death: up to 10 graves are kept at the Church. Resurrection costs 5,000 + 1,000 × (level − 1).

Libido (NSFW mode)

  • Max libido is 20, plus traits and items.
  • Sex skills get +libido ÷ 2.
  • On non-sexual jobs, high libido is a distraction: −5 skill at libido 20, and −1 more per point above.
  • If libido would drop below 0, the overflow becomes rebelliousness.

Getting workers

How every worker in the game joins your house. Generated workers (new names, random skills) also turn up in the market and in Recruit Workers once the named ones run out.

Recruited (20)

From the map: Recruit Workers, once a day. Unique workers only appear in the content mode their sheet belongs to (an SFW-only worker is never offered in NSFW mode, and the other way round). When every unique has been hired, Recruit Workers offers newly generated workers instead.

WorkerModeHow to get
AelisNSFWRecruit Workers, with her own recruitment event.
AspenNSFWRecruit Workers, with his own recruitment event.
CedarSFWRecruit Workers, with his own recruitment event.
ChestnutSFW and NSFWRecruit Workers, with her own recruitment event.
DahliaSFWRecruit Workers.
FernSFWRecruit Workers.
FlorianNSFWRecruit Workers, with his own recruitment event.
HollySFW and NSFWRecruit Workers, with her own recruitment event.
IrisNSFWRecruit Workers, with her own recruitment event.
JasmineSFWRecruit Workers, with her own recruitment event.
LaurelSFWRecruit Workers, with his own recruitment event.
LilyNSFWRecruit Workers, with her own recruitment event.
MargaritaSFW and NSFWRecruit Workers, with her own recruitment event.
MarigoldSFWRecruit Workers, with her own recruitment event.
OakSFW and NSFWRecruit Workers, with his own recruitment event.
PoppySFWRecruit Workers, with her own recruitment event.
PrimroseSFWRecruit Workers, with her own recruitment event.
RoseNSFWRecruit Workers, with her own recruitment event.
SageSFW and NSFWRecruit Workers, with his own recruitment event.
VioletNSFWRecruit Workers, with her own recruitment event.

Bought (24)

From the map: Buy Servants. Five offers a day; one free refresh, a second one for $2,500. NSFW-mode games can also be offered the SFW workers below.

WorkerModeHow to get
BlanchefleurNSFWBuy Servants, about $1400.
BudSFWBuy Servants, about $1300.
CamelliaNSFWBuy Servants, about $1450.
CloverSFWBuy Servants, about $1300.
DaisySFW and NSFWBuy Servants, about $1300.
DelilahNSFWBuy Servants, about $1300.
DorianNSFWBuy Servants, about $1200.
DravenNSFWBuy Servants, about $1750.
ElenaNSFWBuy Servants, about $1400.
ElowenSFWBuy Servants, about $1250.
GuyNSFWBuy Servants, about $1300.
HeatherSFWBuy Servants, about $1350.
IvyNSFWBuy Servants, about $1350.
KaelNSFWBuy Servants, about $1600.
LyriaNSFWBuy Servants, about $1700.
RagnarNSFWBuy Servants, about $1650.
SeleneNSFWBuy Servants, about $1850.
SeraphinaNSFWBuy Servants, about $1900.
SorrelNSFWBuy Servants, about $1350.
SylvaraNSFWBuy Servants, about $1250.
TalonNSFWBuy Servants, about $1700.
ThaneSFWBuy Servants, about $1200.
ZinniaSFWBuy Servants, about $1400.
ZorakNSFWBuy Servants, about $1800.

Joined through a story (5)

WorkerModeHow to get
KarSFW and NSFWRecruit Workers, her own event only. SFW: once the Arena is unlocked. NSFW: after any ending of the Lanista's story with a female Lanista.
KaraSFW and NSFWRecruit Workers, her own event only. SFW: once the Arena is unlocked. NSFW: after any ending of the Lanista's story with a male Lanista.
VarraNSFWThe Lanista's Arena story (NSFW): joins on the Dominion or Mixed ending. Varra or Varro, depending on the gender you choose at the first meeting.
VarroNSFWThe Lanista's Arena story (NSFW): joins on the Dominion or Mixed ending. Varra or Varro, depending on the gender you choose at the first meeting.
YvaraNSFWYvara's Academy story (NSFW): she joins on the Dominion or Mixed ending.

Monsters (8)

Only in NSFW mode: Monster Taming is an NSFW job.

WorkerModeHow to get
AmanitaNSFWCaptured with Monster Taming at the Adventurer's Guild (10–15% per successful story).
Demon (any number)NSFWCaptured with Monster Taming at the Adventurer's Guild; gets a new name each time.
Goblin (any number)NSFWCaptured with Monster Taming at the Adventurer's Guild; gets a new name each time.
LotusNSFWCaptured with Monster Taming at the Adventurer's Guild (10–15% per successful story).
MossNSFWCaptured with Monster Taming at the Adventurer's Guild (10–15% per successful story).
NupharNSFWCaptured with Monster Taming at the Adventurer's Guild (10–15% per successful story).
Orc (any number)NSFWCaptured with Monster Taming at the Adventurer's Guild; gets a new name each time.
Slime (any number)NSFWCaptured with Monster Taming at the Adventurer's Guild; gets a new name each time.

Buildings

Each building has jobs (professions). Each job has a number of seats that grows by 1 per building level. Every building also has a Rest job with unlimited seats.

BuildingJobs (base seats)How you get it
Brothel NSFWProstitute 3, Masseuse 3, Expert Attendant 3, Stripper 3, Service 3, Manager 1Buy a map spot
RestaurantServer 3, Cook 3, Manager 1Buy a map spot
Adventurer's GuildAdventurer 5, Treasure Hunter 4, Boss Hunting 2, Monster Taming 2 NSFW, Manager 1Buy a map spot
TavernBartender 4, Entertainer 3, Tavern Server 3, Manager 1Buy a map spot
CasinoDealer 3, Guard 3, Casino Server 3, Manager 1Buy a map spot
Governor's CastleAmbassador 3, Courtesan 3 NSFW, Servant 5, Pleasure Servant 3 NSFW, Prisoner 9 (unpaid), Guards 3, Chamberlain 1Story reward. Always level 5 and free of upkeep beyond level 1
AcademyAcademics, Amatory Arts NSFW, Hospitality Arts, Artisan Studies (99 seats each)$15,000 tuition (a haggle can halve it). Each student costs 300 × (1 + 0.06 × (level − 1)) per day
ArenaExhibition 8, Proving 5, Championship 3, plus three NSFW shows unlocked through the Lanista story$10,000 permit, then win the opening trial

Buying, upgrading and changing

  • Map spots: Tavern $15k, Bluehouse $20k, Redhouse $25k, Greenhouse $30k. Each spot only allows some building types; the Greenhouse takes any.
  • Upgrade from level N to N+1 costs N² × 1,000 ($1k, $4k, $9k, $16k). The max level is 5.
  • Change type for $1,000. This resets the building to level 1, 0 reputation and no skill bonus.
  • Sell a building for its purchase price − $5,000 (not Building 1).
  • Building skill (Hag Potions, Ingredients, Equipment…) = level × 10, plus up to +50 in bonuses. It is used for building checks in random events.
  • Reputation rises with good jobs (+10 critical, +5 success, −5 failure) and brings more stories per worker. Its cap is level × 200, plus your best manager's level × 200.

Daily costs

  • Building upkeep: 100 / 300 / 500 / 700 / 900 for levels 1–5 (×2 on Hard, ×3 on Nightmare). Your first building pays no upkeep at any level, and the Governor's Castle always pays the level-1 rate.
  • Comfort: comfort level × 20 per worker on Normal (15–30 depending on difficulty).
  • Skill bonus: $100 per +10 building skill bonus.
  • There is no separate wage per worker any more; comfort is the wage.

Jobs and earnings

Each worker does at least 1 story per day. Busy buildings add more: reputation ÷ 400 extra stories per worker, up to 6. Each story rolls d100 against the worker's skill:

RollResultReputation
≤ 10% of the target (max 25, min 1)Critical success+10
≤ targetSuccess+5
≤ target + 10Mediocre0
above thatFailure−5

The target is the average of the story's skills, adjusted by story difficulty, the worker's matching traits (about ±3 each), staff synergy and policies, capped at 100. Some relationship stories can't fail.

Pay comes from each story's own formula, usually 50 + skill on success and 50 + skill × 2 on a critical. Mediocre pays about the skill value. Failure costs money: the further the roll missed, the more it costs, but only half of what the formula says (since 0.9.6.2t1). On top of that:

  • Traits multiply pay. Each trait counts for at most ×1.2, and all traits together for at most ×1.5.
  • Business Acumen adds +10% per point.
  • Staffing: if a building's core job is empty (Prostitute, Cook, Adventurer, Bartender, Dealer), everyone in that building earns ×0.5. A staffed Expert Attendant gives the Brothel ×1.1. Each Service, Server or Entertainer worker adds +1 to every roll in their building (up to +40).
  • Difficulty and the monthly card multiply the final amount.

Managers and management skills

  • A Manager seat in a building calms it down: each manager lowers that building's random event chance by 10 points (minimum 5%). Managers also raise the building's reputation cap.
  • Your own management skills add +5 per point to the matching worker skills and stats. They are Whore Mastery (sex skills), Combat Instruction (Combat, +10 health), Servant Training (−10 rebelliousness cap), Gang Leader (+10 energy) and Business Acumen (+10% earnings).
  • Manager Level raises how many interactions you can do per day (2 + level).

Monthly conditions

From the third month, every month draws one card from a deck of 16. A card raises or lowers some skills (±10) or the earnings (×0.9–1.15) of certain buildings or jobs. The same card never comes up twice in a row, and you can switch the system off.

Franchises

Franchise Holdings are off-map businesses: $10,000 to set up, upgrades at level² × 1,000. Workers sent there leave the roster and earn about 10 + 1.5 × level + 0.75 × average skill per day.

Traits

There are 205 traits. Races (Human, Elf, Dwarf, Orc, Ogre, Demon, Angel, Goblin, Half-Breed, Slime, Centauride, Transformed) are traits too. A trait can:

  • Add or remove skill points, health, energy, libido and regeneration.
  • Multiply earnings, from ×0.5 (Reforming) up to ×1.2 (Idol, Porn Star, Transformed).
  • Set caps and minimums (e.g. Dependant caps rebelliousness at 50).
  • Change stats every day (e.g. Obedient: −1 rebelliousness per day).
  • Expire after a number of days: Sick 7, Poisoned 7, Cursed Vitality 7, Pregnant 100, Trial Worker 30.
  • Conflict with other traits. Gaining one removes the other, e.g. Rebellious vs Dependant, Obedient and Meek.

Magic traits stack: Strong Magic, Powerful Magic and Psychic all need Magical first.

Races (12)

Every worker has one race. Races are traits too.

TraitWhat it does
Angel Divine beings radiating purity and grace, naturally obedient and joyful. [+12% $, -15 Rebel, +20 Joy, +4 Charm, +3 Craft]
Centauride female onlyA woman with horse features: tireless runners with powerful legs and boundless stamina. [+5 Agility, +5 Energy]
Demon NSFWInfernal beings with dark charisma and expertise in forbidden pleasures. [+15% $, +12 Rebel, +5 Extreme, +3 BDSM, +2 Craft]
Dwarf Sturdy and resilient folk known for their combat prowess and practical wisdom. [+10 Health, +3 Combat, +2 Clever]
Elf Graceful and magical beings with natural affinity for mystical arts and agility. [+10% $, +4 Craft, +2 Agility]
Goblin Small, mischievous creatures with quick reflexes and cunning minds, perfect for agile tasks. [+5 Rebel, +15 Joy, +4 Agility, +3 Clever, +2 Extreme]
Half-Breed They are of mixed heritage, making them exotic and highly sought after. [+15% $]
Human The most common race, adaptable and versatile in all situations. [+1 Clever, +2 Service, +2 Charm]
Ogre Large and powerful beings with impressive physical capabilities. [+15 Health, +8 Rebel, +3 Combat, +2 Sex]
Orc Fierce warriors with natural combat instincts and dominant personalities. [+10 Rebel, +4 Combat, +2 BDSM]
Slime NSFWA gelatinous creature: her fluid body molds to any shape, but her mind never quite sets. Almost impossible to truly destroy - cut her apart and she just pools back together. [+1 Health Regen, +15 Joy, +3 Extreme; reforms instead of dying; Clever capped at 50]
Transformed They have undergone magical transformation, granting otherworldly appeal and enhanced abilities. [+20% $, +5 Extreme, +2 Charm]

Traits workers can be born with (111)

New workers roll their traits from this list.

TraitWhat it does
Actress They are a skilled actress with exceptional charm and performance abilities. [+15% $, +5 Charm, +3 Striptease]
Adventurer They have explored dangerous places and gained valuable experience. [+2 Combat, +2 Agility]
Aggressive They are aggressive and dominant, excelling in combat and BDSM activities. [+3 Combat, +2 BDSM, daily +0~1 Rebelliousness]
Agile Agility improves performance in physical tasks and dance routines. [+1 Agility, +1 Striptease]
Assassin They are a trained assassin with exceptional combat and agility skills. [+5 Combat, +4 Agility]
Audacity They have bold confidence that attracts clients and increases earnings. [+10% $, +2 Charm]
Beautiful Clients love beauty. Increases earnings when clients are seeking attractive servants. [+10% $]
Beauty Mark They have a distinctive mark that enhances their natural beauty. [+5% $, +1 Charm]
Brawler They are experienced street fighters with excellent combat skills. [+4 Combat]
Charismatic Charisma attracts clients and increases tips during high-demand events. [+8% $, +2 Charm]
Charming Charm enhances performance and attracts high-paying clients. [+8% $, +2 Charm]
Clever A clever servant can make smart decisions, slightly boosting earnings. [+2% $, +3 Clever]
Clumsy They are prone to accidents and lack coordination. [-2 Agility, -1 Striptease]
Confident They exude self-assurance and perform excellently in social situations. [+2 Charm, +1 Striptease]
Conservative They prefer traditional approaches and avoid extreme activities. Cannot have Open Minded. [-2 Extreme, -1 BDSM, Max Rebelliousness 80]
Cool Scars They have attractive battle scars that tell stories of adventure. [+2% $, +1 Combat]
Crazy They have unstable mental health, affecting their performance and behavior. [Daily -3~+3 Rebelliousness, -1 Charm, -1 Service]
Cum Addict NSFWThey are addicted to semen, enhancing oral skills and libido regeneration. [+3 Oral, +3 Libido Regen/day]
Cute They have an adorable appearance that melts hearts. [+8% $, +2 Charm]
Delicate They have a fragile constitution but refined grace. [-10 Health, +2 Charm, +1 Striptease]
Deluxe Derriere NSFWThey have an exceptional posterior that commands premium rates. [+10% $, +3 Anal, +1 Striptease]
Demanding This worker has high standards and expects better accommodations. Increases desired comfort level by 5.
Dependant They rely heavily on others and form strong emotional bonds. Cannot have Rebellious. [+15 Relationship, Max Rebelliousness 50]
Determined Determination helps servants push through tough tasks, slightly boosting stamina. [+3 Health Regen, +1 Sex]
Dumb They struggle with intellectual tasks and learning new skills. [-3 Clever]
Elegant Elegance not only enhances the servant's presence but also entices premium clientele. [+8% $, +1 Striptease, +1 Charm]
Elegant Eyes Unique traits like elegant eyes are highly sought after by discerning clients. [+5% $]
Energetic An energetic servant has an extra boost in energy, allowing for more client engagements per day. [+10 Energy]
Exhibitionist NSFWThey enjoy being watched, excelling in striptease and charm activities. [+8% $, +3 Striptease, +2 Charm]
Exotic They have an unusual and captivating appearance that draws attention. [+12% $]
Fertile NSFWThey are highly fertile, attracting clients seeking pregnancy. [+8% $]
Firm Ass NSFWThey have a well-toned posterior that enhances their physical appeal. [+8% $, +2 Anal, +1 Striptease, +1 Agility]
Flat Chest NSFW female onlyThey have a flat chest that appeals to clients with specific preferences. [-3% $, +2 Agility, +1 Combat]
Fleet of Foot They are exceptionally quick and agile on their feet. [+3 Agility]
Flexible They have exceptional flexibility that opens up new possibilities. [+8% $, +2 Agility, +2 Striptease, +1 Sex]
Good Kisser NSFWThey are skilled at kissing, enhancing their oral and charm abilities. [+5% $, +2 Oral, +1 Charm]
Graceful Gracefulness enhances performance on stage and attracts premium clients. [+5% $, +2 Charm, +1 Clever]
Great Figure They have an exceptional figure that captivates clients and enhances their appeal. [+10% $, +2 Charm, +1 Striptease]
Hardworking A hardworking servant increases overall efficiency and regenerates health faster. [+1 Health Regen, +1 Sex, +1 Anal, +1 BDSM]
High Libido NSFWAn unusually high sex drive leads to faster libido regeneration and higher capacity. Cannot have Low Libido. [+5 Libido Regen/day, +5 Libido, +5 Libido Max]
Idol They are a pop idol with exceptional charm and performance skills. [+20% $, +6 Charm, +3 Striptease]
Large Breasts NSFW female onlyThey have an impressive bust that attracts significant attention. [+10% $, +2 Sex, +2 Striptease, +1 Charm]
Large Hips NSFW female onlyThey have wide hips that enhance their appeal and performance. [+8% $, +2 Sex]
Large Penis NSFW male onlyThey are exceptionally well-endowed, commanding premium rates. [+15% $, +4 Sex, +2 Anal, +2 Homo]
Lazy A lazy servant loses energy faster and underperforms in client services. [-1 Energy, -1 Special]
Long Legs Long legs enhance their grace and agility, making them excellent performers. [+5% $, +2 Agility, +2 Striptease]
Loose NSFWThey can accommodate larger groups and extreme activities with ease. [+5% $, +2 Group, +1 Extreme]
Low Libido NSFWA naturally low sex drive caps libido at 5 and reduces starting libido. Cannot have High Libido, Nympho or Satyr. [-5 Libido, Max Libido 5]
Magical The worker uses magic, granting them mystical abilities and enhanced magical performance. [+8% $, +3 Craft]
Magnetic Magnetic traits draw clients in and substantially increase the earnings per client. [+15% $, +10 Romance, +1 Charm]
Maid They are trained in domestic service and hospitality. [+3 Service, +1 Charm]
Manly They have a masculine appearance that enhances combat but reduces charm. [+3 Combat, -2 Charm]
Masochist NSFWThey derive pleasure from pain, excelling in BDSM and extreme activities. [+10% $, +5 BDSM, +3 Extreme]
Mature Body A mature body exudes confidence and experience, attracting discerning clients. [+12% $, +2 Charm]
Meek They are submissive and obedient, reducing rebelliousness and improving service. [Daily 0~-2 Rebelliousness, +1 Service]
Merciless They show no mercy, excelling in combat and BDSM activities. [+3 Combat, +3 BDSM]
Mystical A mystical servant possesses an otherworldly allure that clients find irresistible. [+10% $, +4 Craft]
Nerd They are highly intelligent but struggle with social interactions. [+3 Clever, -1 Charm]
Nervous They are easily startled and perform poorly under pressure. [-1 Charm, -1 Combat]
Nice Tan A nice tan makes a servant more appealing, increasing client tips. [+5% $]
No Gag Reflex NSFWThey lack a gag reflex, allowing them to excel in deep oral activities. [+8% $, +5 Oral]
Numb NSFWThey have reduced sensitivity, allowing them to endure more intense activities. [+2% $, +2 BDSM, +1 Extreme]
Nympho NSFW female onlyInsatiable female sexuality keeps libido at minimum 10 and provides bonuses to sexual skills. [Min Libido 10, +3 Sex, +2 Oral]. Female only.
Obedient They follow orders without question and aim to please. Cannot have Rebellious or Aggressive. [Daily -1 Rebelliousness, +2 Service, +10 Relationship]
Open Minded NSFWThey embrace new experiences and unconventional requests with enthusiasm. [+2 Extreme, +2 Group, +1 BDSM]
Optimist They maintain a positive outlook that brightens everyone's day. [+20 Joy, +1 Charm]
Perky Nipples NSFW female onlyTheir perky nipples enhance their appeal and striptease performances. [+5% $, +1 Charm, +2 Striptease]
Pessimist They expect the worst and their negativity affects their performance. [-20 Joy, -1 Charm]
Pierced NSFWThey have strategic piercings that enhance certain activities. [+8% $, +1 Oral, +1 Sex]
Pierced Clit NSFW female onlyThey have a pierced clitoris that enhances sexual performance and earnings. [+10% $, +2 Sex]
Pierced Nipples NSFW female onlyThey have pierced nipples that enhance their appeal and earnings. [+8% $, +1 Charm]
Pierced Tongue NSFWThey have a pierced tongue that significantly enhances oral skills. [+8% $, +4 Oral]
Playful A playful servant often lifts the mood, attracting clients who value light-hearted service. [+1 Special]
Porn Star NSFWThey are a professional porn star with exceptional sexual skills across all activities. [+20% $, +6 Sex, +3 Anal, +3 Oral, +3 Group]
Powerful Magic Requires Magical. Cannot have Strong Magic. They wield powerful magic, making them exceptional in craft and combat. [+15% $, +7 Craft, +6 Combat]
Princess female onlyThey have a regal attitude that attracts premium clients but demands better accommodations. [+15% $, +4 Charm, +2 Comfort Desired]. Female only.
Psychic Requires Magical. Psychic abilities that enhance magical, mental, and combat capabilities. [+8% $, +4 Craft, +3 Clever, +2 Combat]
Quick Learner They pick up new skills and techniques faster than others. [+2 Clever]
Radiant A radiant appearance not only boosts client satisfaction but also improves health regeneration. [+10% $, +1 Health Regen, +10 Joy]
Rebellious They resist authority and prefer to do things their own way. [+1 Combat, daily +0~2 Rebelliousness]
Robust A robust servant has extra health and recovers more quickly from injuries. [+10 Health, +2 Health Regen]
Sadistic NSFWThey derive pleasure from dominance and control over others. [+4 BDSM, +2 Extreme]
Satyr NSFW male onlyPrimal male sexuality keeps libido at minimum 10 and provides bonuses to sexual skills. [Min Libido 10, +3 Sex, +2 Group]. Male only.
Scarred Permanent scarring that slightly reduces charm effectiveness. [-2 Striptease]
Sensitive NSFWThey are highly responsive to touch, enhancing the experience for clients. [+5% $, +1 Sex, +1 Oral, +1 BDSM]
Sexy Air NSFWThey exude a sexy aura that captivates clients and increases earnings. [+10% $, +2 Charm]
Sharp-Eyed They have keen eyesight that enhances their cleverness and combat accuracy. [+2 Clever, +2 Combat]
Shy They struggle with social situations and group activities. [-2 Charm, -2 Group]
Singer They have a beautiful voice that captivates audiences. [+4 Charm, +2 Striptease]
Slow Learner They need more time to master new skills and concepts. [-2 Clever]
Small Breasts NSFW female onlyThey have a petite bust that some clients find particularly appealing. [+2% $, +1 Agility, +1 Charm]
Small Penis NSFW male onlyThey compensate for their modest size with skill and charm. [-5% $, +1 Oral, +1 Charm]
Smoker They smoke regularly, which affects their health but adds to their mystique. [-5 Health, +1 Charm]
Smooth Talker Being a smooth talker means better negotiation with clients and increased earnings. [+12% $, +3 Charm]
Social Drinker They enjoy social drinking, which enhances charm but slightly affects health. [-3 Health, +1 Charm]
Soft Ass NSFWThey have a soft, inviting posterior that clients love to touch. [+5% $, +1 Anal, +1 Charm]
Stiff They lack flexibility but make up for it with other strengths. [-3% $, -2 Agility, -1 Striptease, +1 Combat]
Strong They possess exceptional physical strength and endurance. [+5 Health, +3 Combat]
Strong Magic Requires Magical. They possess strong magical abilities, significantly enhancing craft and combat skills. [+5% $, +5 Craft, +5 Combat]
Tall Their height gives them a commanding presence and combat advantage. [+5% $, +1 Charm, +2 Combat]
Tattooed They have artistic tattoos that add to their rebellious appeal. [+5% $, +1 BDSM, +1 Extreme]
Teacher They are skilled educators who build strong relationships through knowledge. [+3 Clever, +2 Charm, +1 Craft, +10 Relationship]
Tight NSFWThey have exceptional muscle control that clients find irresistible. [+10% $, +2 Sex, +2 Anal]
Tomboy They prefer physical activities and have a tough, independent attitude. [+2 Combat, +1 Agility]
Tone Deaf They cannot carry a tune and struggle with musical performances. [-2 Charm, -1 Striptease]
Tough They can endure hardship and recover from injuries quickly. [+8 Health, +1 Combat]
Troll Blood A drop of troll essence grants powerful daily recovery. [+10 Health Regen per day]
Tsundere female onlyThey act cold but are actually warm inside, creating an appealing contrast. [+12% $, +2 Charm, daily -1~+2 Rebelliousness]
Waitress They are experienced in customer service and hospitality work. [+4 Service, +1 Charm, +1 Agility]
Wise Wisdom increases decision-making skills and helps recover health quickly. [+2 Health Regen, +2 Clever]
Yandere NSFW female onlyThey are obsessively in love, which can be both appealing and dangerous. [+15% $, +2 Charm, +4 BDSM, -10 Relationship]. Female only.

Story, status and reward traits (74)

Never rolled at random: they come from events, recruitment choices, interactions, the governor, the Arena or a character's story. Temporary ones show how many days they last.

TraitWhat it does
Aelis, The Charming Waitress Aelis' service is perfect and her smile keeps customers happy. [+10% $, +4 Service, +1 Energy Regen]
Aelis, The Exquisite Dancer Aelis' dancing is a miracle worth seeing at least once in life. [+10% $, +4 Charm, +1 Energy Regen]
Amanita, Queen of the Rafters Amanita chose her own home and can cross its highest beams before a pursuer reaches the stairs. [+6% $, +5 Energy, +5 Agility]
Amanita, The Unshockable NSFWAmanita turns provocation into fearless spectacle on terms that remain unmistakably her own. [+6% $, +10 Joy, +5 Extreme]
Arcane Adept Requires Magical. Initiated into the arcane mysteries by a true archmage. They channel magical energies with newfound mastery. [+6 Clever, +5 Craft, +3 Combat]
Arena Champion Crowned by the sands after five special match victories. +5 Combat, +5 max Health, +1 Energy Regen. If defeated in a special match, this trait is lost instead of the fighter's life.
Arena Exhibitionist The champion who once fought to be watched for skill now craves to be watched for this. The Lanista has turned the old arena instinct inside out — the crowd, the eyes, the roar of an audience — and aimed it at the body they spent a lifetime armoring. Being seen used to be a matter of honor; now it is a matter of hunger. They perform their own undoing and love the noise it makes. [+8 Libido, +5 Libido Regen, +6 Joy, +10% Earnings, +5 Charm, +5 Striptease, +3 Sex, +2 Group]
Badly Burnt 7 daysSevere burns requiring 7 days recovery. Suppresses vitality and regeneration. After recovery, gains Scarred trait. (Assigned by events only.)
Barkeep's Wisdom Trained by the legendary Old Morrow. Sees through facades and knows exactly what every patron needs. [+8% $, +2 Health Regen, +15 Joy, +8 Charm, +7 Service, +6 Clever, +4 Striptease]
Best Friends A deep bond of trust and companionship. Brings steady happiness and helps them recover from the day's strain. [Daily: +1 Joy | +2 Energy/day, +5 Max Energy]
Blademaster Trained by a legendary warrior in the ancient arts of combat. Their blade becomes an extension of their will, striking with precision and power. [+5% $, +15 Health, +6 Combat]
Broken Champion The Lanista serves your house because they owe you everything — the Arena, their freedom, the breath still in their body. They run the fighting pits by day and answer to you by night. The owing has hollowed something out of them. [-2 Energy Regen, -5 Joy, +5 Rebelliousness]
Card Shark Trained by the Phantom Dealer. Fingers move with impossible precision—cards dance and flow like living things. [+8% $, +10 Energy, +2 Health Regen, +10 Agility, +8 Clever, +8 Hand, +4 Charm]
Cedar, Debtbreaker Cedar turns predatory accounts back on their authors and makes optimism practical. [+5% $, +5 Joy, +4 Clever]
Cedar, Voice of the Debtors Cedar can turn private hardship into public solidarity without losing his warmth. [+5% $, +5 Joy, +4 Charm]
Chestnut, Heart of the Wayhouses Chestnut makes a relay stronger than any single runner through preparation and trust. [+5% $, +5 Joy, +4 Service]
Chestnut, Windroad Runner Chestnut can cross the old roads where wheels, weather, and hesitation fail. [+5% $, +5 Joy, +4 Agility]
Construct They are an artificial construct with triple the health but reduced libido. [3x Health, -10 Libido]
Courtesan's Grace NSFWTrained by Madame Celestine, whose grace enchanted emperors. Has mastered the art of refined seduction. [+8% $, +2 Health Regen, +25 Joy, +15 Libido, +10 Charm, +7 Sex, +6 Oral, +6 Striptease, +5 Service, +4 Special]
Curious A crack has opened in the old discipline. The Lanista has started to wonder what the guard was ever protecting — to catch themselves looking, to let a glance hold a beat too long before the fighter's reflex pulls it back. Nothing has been surrendered outright; the code still mostly stands. But curiosity is how every wall comes down, one honest question at a time, and they have begun to ask. [+2 Libido, +2 Charm, +1 Striptease]
Desire Whisperer NSFWTrained by the legendary Desire Whisperer. Has mastered the art of intimate communication, sensing hidden desires. [+8% $, +2 Health Regen, +30 Joy, +20 Libido, +9 Charm, +8 Oral, +6 BDSM, +5 Sex, +5 Striptease, +4 Service]
Divine Touched Blessed by divine powers through a high priest's ritual. Radiates warmth and serenity, bringing comfort to those around them. [+5 Health Regen, +10 Joy, +4 Charm, +3 Service]
Fortune's Favorite Trained by 'Lucky' Mathias Cross. Possesses an uncanny intuition for timing and fortune. [+8% $, +10 Health, +3 Health Regen, +20 Joy, +9 Clever, +7 Charm, +5 Agility, +4 Hand]
Futa NSFW female onlyThey possess unique anatomy that attracts specialized clientele and commands premium rates. [+15% $, +3 Special]
Gay NSFW male onlyHe is drawn exclusively to men, and his work reflects it. Same-sex encounters are his craft; clients outside his preference are handled through the Homosexual skill.
Graceful Server Trained by Sebastian Crane. Moves like flowing water, anticipating needs and making every patron feel like royalty. [+8% $, +12 Energy, +15 Joy, +10 Service, +7 Charm, +6 Agility, +4 Craft, +3 Clever]
Harem Member NSFWA kept member of the manager's harem. Highly trained for intimate work, and kept under strict control. [+5 to all sexual skills, Max Rebelliousness 20]
High Roller's Eye Trained by Victoria Sterling, the Casino Queen. Has developed a supernatural ability to identify valuable patrons. [+8% $, +10 Health, +8 Energy, +15 Joy, +10 Charm, +7 Clever, +4 Agility, +3 Hand]
House Servant A trained house servant: discreet, orderly, and reliable. Excels at housework and presentation, with low tolerance for disorder. [+10 Service, +5 Charm, +5 Clever, Max Rebelliousness 20, Comfort Desired 1]
Jasmine, Bridge Between Rivals Jasmine preserves dignity on both sides while building a third path neither rival could see. [+5% $, +5 Joy, +4 Charm]
Jasmine, Keeper of the True Account Jasmine reconstructs truth from ledgers, letters, and the details others overlook. [+5% $, +5 Joy, +4 Clever]
Laurel, Keeper of Confidence Laurel's perfect service is no longer submission; it is evidence, control, and chosen dignity. [+5% $, +5 Joy, +4 Service]
Laurel, Master of the Room Laurel commands a hostile room through composure, memory, and impeccable social judgment. [+5% $, +5 Joy, +4 Charm]
Lesbian NSFW female onlyShe is drawn exclusively to women, and her work reflects it. Same-sex encounters are her craft; clients outside her preference are handled through the Homosexual skill.
Lotus, The Pactweaver Lotus can rewrite obligation into a covenant where skill is offered but never owned. [+6% $, +5 Joy, +5 Craft]
Lotus, The Unbound Star Lotus turns a command into a performance whose meaning and ending belong only to her. [+6% $, +10 Joy, +5 Charm]
Loves you Deeply in love with the manager. Works with unwavering dedication, but has little desire to entertain clients. [+15% $, Max Libido 5, Max Rebelliousness 20]
Marigold, Bright-Eyed Investigator Marigold makes tangled evidence understandable without losing sight of the people inside it. [+5% $, +5 Joy, +4 Clever]
Marigold, Sealwright Marigold crafts safeguards that ordinary people can verify and forgers cannot cheaply copy. [+5% $, +5 Joy, +4 Craft]
Master Chef Trained by Master Ambrose Laurent. Doesn't merely cook—creates edible memories that patrons will remember forever. [+8% $, +15 Health, +2 Health Regen, +20 Joy, +8 Service, +10 Craft, +5 Charm, +4 Clever]
Moss, The House Shield Moss protects a room with terrifying economy and never confuses strength with cruelty. [+6% $, +15 Health, +5 Combat]
Moss, The Measured Hand NSFWMoss controls dangerous people through precision, restraint, and an authority quieter than rage. [+6% $, +10 Health, +5 BDSM]
Nature's Blessing 90 daysBlessed by the natural world, their connection to flora and the elements brings comfort and serenity. [+4% $, +2 Charm, +2 Service, +2 Craft]
Nuphar, The Unbroken Whole NSFWHowever many shapes Nuphar takes, every part carries the mind and name she chose. [+6% $, +10 Joy, +5 Special]
Nuphar, The Uncatchable Tide Nuphar can flow through the smallest weakness in any cage and leave her chosen name behind. [+6% $, +5 Energy, +5 Agility]
Oak, Charterwright Oak builds instruments that make old boundaries visible, repeatable, and hard to falsify. [+5% $, +5 Joy, +4 Craft]
Oak, Keeper of Living Records Oak preserves knowledge as a living chain of observation rather than a dead page. [+5% $, +5 Joy, +4 Clever]
Open-Minded The wall the champion built is coming down in courses. The Lanista no longer treats desire as a weakness to be drilled out — they have decided, with a fighter's blunt honesty, that a thing enjoyed is not a thing lost. The old shame is gone; what replaces it is appetite, met head-on and without apology. Eleven seasons of holding the line, and they have simply chosen to stop. [+4 Libido, +2 Joy, +3 Charm, +2 Striptease, +1 Sex]
Pathfinder Trained in wilderness survival and precision combat by a master ranger. They read the land like a book and strike with unerring accuracy. [+5 Health, +4 Combat, +4 Agility, +4 Clever]
People's Champion Blessed by a legendary hero. Radiates confidence and inspiration that draws others to them. [+8% $, +25 Health, +10 Energy, +20 Joy, +8 Charm, +5 Service, +6 Combat, +4 Clever, +3 Striptease]
Perfect Palate Trained by Countess Vermillion Ashford. Possesses an almost magical sensitivity to flavors. [+8% $, +8 Energy, +2 Health Regen, +8 Clever, +7 Service, +6 Charm, +5 Craft]
Pin-Up Barbarian Nothing of the old code survives, and the Lanista does not mourn it. The scarred champion of eleven honest seasons has become pure spectacle — the barbarian on the poster, the body as pin-up, every inch of the fighter's discipline reforged into appetite and display. They are entirely unbound: no shame, no reserve, no line they will not cross laughing. What the sand made, you have wholly unmade, and they thank you for the ruin. [+10 Libido, +6 Libido Regen, +10 Libido Max, +8 Joy, +15% Earnings, +6 Charm, +7 Striptease, +4 Sex, +3 Group, +2 Extreme]
Poisoned 7 daysSuffering from poison. Reduced vitality until cured or the poison runs its course. [Health capped at 2, Energy capped at 2, -3 Combat, -3 Agility]
Poppy, Contractbreaker Poppy recognizes circular obligations and knows exactly where to break their logic. [+5% $, +5 Joy, +4 Clever]
Poppy, Voice Unbound Poppy gives frightened witnesses room to breathe, then makes certain their names are heard. [+5% $, +5 Joy, +4 Charm]
Pregnant NSFW female only 100 daysThe worker is pregnant, reducing energy and physical performance for an extended period. [-5 Energy, -10 Combat, -10 Agility, -3 Striptease, -3 Sex, -5 Extreme, -5 Group, +5 Special]
Primrose, Courtwise Curator Primrose reads contracts and cultures with equal care, protecting art without surrendering its meaning. [+5% $, +5 Joy, +4 Clever]
Primrose, Moon Lantern Artist Primrose performs with an authorship no imitation can reproduce. [+5% $, +5 Joy, +4 Charm]
Reforming 3 daysStill pulling herself back together after being undone. Sluggish, soft and barely functional until she sets again. [-50% $, -20 to all skills]
Reluctant Gladiator The Lanista works for your house by choice, but the Arena still claims their days. They give you the evenings they can spare; the double life of master and servant wears at the edges. [-1 Energy Regen]
Sacred Touch NSFWTrained in millennia-old techniques by a temple practitioner. Touch carries ancient wisdom, creating transformative experiences. [+8% $, +20 Health, +10 Energy, +4 Health Regen, +10 Special, +8 Hand, +7 Sex, +5 BDSM, +5 Service, +4 Oral]
Sage, Ballad of the Open Road Sage can give a crowd one voice and make secrecy collapse beneath a memorable chorus. [+5% $, +5 Joy, +4 Charm]
Sage, Ciphersong Sage carries instructions through rhythm and turns coded performances into precise plans. [+5% $, +5 Joy, +4 Clever]
Scholar's Joy 90 daysGraduated from the Academy with honors. Knowledge and dedication shine through in every task. [+4% $, +1 Health Regen, +10 Joy, +4 Clever, +3 Charm, +3 Craft, +2 Service]
Shadowdancer Trained in the arts of shadow and misdirection by the guild's masters. They move like smoke and strike like lightning. [+8% $, +5 Agility, +4 Striptease, +3 Charm]
Shaken by the Governor The governor's cruelty has left a mark. This worker lives in fear until the tyrant is dealt with. [-2 Charm]
Sick NSFW 7 daysThe worker suffers from illness, weakening health and charm. [-5 Health, -2 Charm]
Tale Weaver Trained by the Wandering Muse. Has mastered the ancient art of weaving words into magic. [+8% $, +3 Health Regen, +25 Joy, +10 Charm, +7 Clever, +5 Service, +5 Striptease]
Trial Worker 30 daysOn a probationary period, eager to prove their worth. Works with extra dedication to earn a permanent place. [+4% $, +10 Joy, +4 Service, +3 Charm, +2 Clever]
Unbroken The champion's code holds, whole and unbent. Eleven seasons on the sand taught the Lanista to wear the body as armor and keep want behind the guard, and none of that has slipped — clothes stay on, the composure never cracks, nothing is offered that wasn't asked for plainly. They meet you the way they would read a fighter's stance: measured, unhurried, entirely their own. You have taken nothing from them yet. [+1 Charm]
Uninhibited The code is a memory now, and the Lanista wears its absence lightly. There is no guard left to drop — they move through want the way they once moved through a bout, sure-footed and unafraid, taking pleasure openly and giving it back harder. What the sand called discipline they now call a cage they were glad to leave. Little embarrasses them; less is refused. [+6 Libido, +3 Libido Regen, +4 Joy, +5% Earnings, +4 Charm, +3 Striptease, +2 Sex]
Wounded 7 daysA serious injury requiring 7 days recovery. Suppresses vitality and regeneration. After recovery, gains Scarred trait. (Assigned by events only.)
Yvara, Academy Duties Yvara runs the Academy during the day and works for you in the evenings. The double life wears on her, but the Academy's prestige follows her into your house. [-1 Energy Regen, +10% Earnings]
Yvara, Bound to Service Yvara serves your establishment because you own her debt. She has accepted it. Her competence is undeniable. [+3 Charm, +3 Clever, +5 BDSM]

Items and shops

  • Equipment: a worker can wear one weapon, one armor, one clothing and one accessory. Equipping a second item of the same type swaps the first out. Items have no durability.
  • Consumables and gifts are used up. Gifts give small boosts to joy, romance and relationship (+1 or +2 each).
  • Ingredients are for Academy alchemy. They are sold in the Basic Shop and drop from guild jobs.
ShopPrice rangeHow it opens
Basic Shop0–200Open from the start
Adventurer's Market201–500A shop-owner rescue event, from objective 7 (guaranteed by day 90)
Elite Emporium501+A follow-up expansion event about 20 days later (guaranteed by day 120)

Some items only show up on some days. Example: the Amulet of Desire (468 gold, +5 max libido, +2 libido regen) sits in the Adventurer's Market. The Elixir of Passion (1,000 gold, +10 libido) is in the Elite Emporium every day and is also a rare loot drop.

Interactions

From a worker's details you can spend interactions on them. You have 2 + Manager Level interactions per day, shared by all workers (training counts too).

  • Friendship (needs relationship 25 / 50 / 75 / 80 for levels 2–5)
  • Romance (needs romance 25 / 50 / 75 / 80)
  • Discipline (needs rebelliousness below 80 / 75 / 50 / 25)

Each category has levels 1–5. To open a level, you need to have done the previous level once and to meet its stat requirement. Costs are small: a gift costs 300, a Friendly Lunch 150, and so on. They come out of your money and the worker's energy.

Level-5 finales

FinaleReward
Romance: Confess FeelingsLoves you (×1.15 earnings, libido max 5, rebelliousness max 20), or rebelliousness 0 and +40 joy
Friendship: Become ConfidantsBest Friends (+1 joy/day, +2 energy regen, +5 max energy)
Discipline: Assign Their PlaceHouse Servant (+10 Service, +5 Charm, +5 Clever) or Harem Member (+5 all sex skills, NSFW). Both cap rebelliousness at 20
Discipline: Sell to a Specialty BuyerPays (cost + sum of skills) × level × 3

Finishing one finale locks level 5 in the other two categories. Each finale trait also unlocks its own relationship stories in the worker's daily jobs.

Training and walks

  • Training (25 skills) first asks the worker to accept: the chance comes from comfort and rebelliousness, between 10% and 98%. If they refuse, you can let it go, insist or punish. A successful lesson adds skill uses.
  • Repeat redoes the last interaction or training with the same rules.
  • Take a Walk picks a random worker and a random Friendship interaction once a day, for free.

Random events

  • At most one random event a day.
  • Normal events need a working worker. First a 30% roll, then each event rolls its own chance: 30 − 10 × managers in its building (minimum 5%).
  • Story, quest and character-arc events roll their own chance (usually 50%), and managers don't reduce it. Guaranteed and fixed-date events fire first.
  • Events have cooldowns (usually 5–30 days) and some only happen a set number of times.
  • Choices can need a worker with a skill above a threshold. The chosen worker then rolls d100 against that skill.
  • Some choices list several minimums ("requires Combat 70, Agility 55"): only workers meeting all of them can take it. Marked guaranteed, the choice has no roll and always succeeds.
  • Building level boosts what events pay: money +10% per level above 1, reputation +30% per level.

The Governor

From objective 8 the Governor starts watching you, and attention grows with each objective. After the path you choose at objective 9 comes a one-time retaliation: 1–2 workers are poisoned. From objective 10 the Governor can strike any day. Strikes poison a worker, sabotage a building's skill for 3 days, or let a spy steal 5–15% of your money.

Goals and milestones

The Journal walks you through 16 objectives, from your first hires to the night the governor falls. Objectives 1–7 complete by themselves; from 8 on, open the Journal and press the completion button (scroll down if you see the arrow).

#ObjectiveWhat it asks
1First Hires3 workers, and your first management skill point spent
2Choosing the BusinessPick your first building's type
3Putting People to Work3 workers with a job
4Building Capital5,000 coins
5Supplies and UpkeepBuy an Energy Potion, give it to a worker and use it
6UpgradingRaise a building one level and its building skill by 10
7Getting to Know ThemA Friendly Lunch with a worker (150 coins)
8Expansion2 buildings, 10 workers and 10,000 coins (the Arena and the Academy don't count as buildings)
9Choosing the MethodAssassination: 3 workers with Combat or Craft 70+. Blackmail: 2 with Charm 70+ and one more with Charm or Clever 70+. You pick one.
10The War Chest30,000 coins
11The Network15 workers
12The ArsenalA Binding Gem (follow the rumour events), an Obsidian Blade (Elite Emporium) and an Enchanted Ring (Adventurer's Market). If the gem has not turned up after 14 days, the Journal offers a way to get it.
13Holding the City3 buildings
14The Inner Circle3 workers with Combat 80+ and 2 with Clever or Charm 80+ (equipment and traits count)
15Proving the Machine3,000 coins of income in a single day
16The ReckoningThe final strike: Blade (5 workers with Combat 70+) or Shadow (5 with Clever 70+)

The ending

Both paths of the final strike end the governor's story and give the same rewards:

  • The Governor's Castle, at the maximum building level, with its own jobs. It always pays the level-1 upkeep.
  • +1 Manager Level (one more management skill point).
  • Franchise Holdings: "Buy Buildings Abroad" appears on the map.
  • The governor's pressure stops, and the fear traits it left on your workers are removed.

Manager Level and skill points

Each Manager Level gives one management skill point (see Managers and management skills). There are four ways to get a level, each only once, so the highest Manager Level is 4:

SourceHow
StartYou begin at level 1. Spending this point is part of objective 1.
The endingCompleting objective 16.
Master's ElixirEnrol at the Academy, buy the alchemist's pass, finish the library quest, then brew the Elixir in the laboratory (2,500 coins a try; a failed brew can be retried).
Arena ChampionA gladiator wins 5 special matches at the Arena. The first champion also brings the Arena Champion's Blade. A fighter who loses a special match before the crown may die.

Places to unlock

  • Academy: 15,000 coins of tuition, or 7,500 if you haggle successfully (a failed haggle waits until the next day). Training courses, the curriculum, the library and the laboratory.
  • Laboratory: a one-time 6,000-coin pass, then a session every 3 days. Basic batches turn out Health and Energy Potions.
  • Arena: the Lanista sells the permit for 10,000 coins. Then an opening trial: a Combat roll that one of your fighters must pass before the Arena can be used.
  • Church of the Circle: find the four seals, one per day, then perform the ritual in the right order. After that you can resurrect fallen workers for 5,000 + 1,000 × (level − 1). The cemetery holds 10 graves.
  • Adventurer's Market: unlocked by helping an indebted shop owner (an event from objective 7 on; it comes back if you decline, and is guaranteed after day 90).
  • Elite Emporium: the same owner offers it about 20 days after the Market opens, for 10,000 coins. If you decline she returns 21 days later; it is guaranteed after day 120.
  • Franchise Holdings: after the ending. 10,000 coins to establish each type.